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7 board and card games you must have
Board and card games are a dime a dozen. But which ones should I start my collection with? In my opinion, these seven games should not be missing.
I'm often asked what the best game of all time is? I can't answer this question without asking: For how many people? What age group? Short or extended? Competitive or co-operative? There are over a million games listed on Boardgamegeek. It's difficult to keep track of them all. Sure, there is a ranking, but who rated the games? For example, the top-ranked board game "Gloomhaven" is not for board game newcomers as it is too complex. So which games should I start my collection with?
Of course, I could play Monopoly, The Crazy Labyrinth or The Settlers of Catan. You've probably already played them or you're sick of them. That's why I'm giving you a list of ten games that are suitable for almost every situation and/or appeal to almost every game night participant. Maybe even the future game of the year 2020 is included, who knows.
7 Wonders
One of my personal favourites on this list. It has won many awards, not without good reason, including the Connoisseur Game of the Year 2011. Even though the game is older, it is always a favourite in our gaming group. It's cosy and relatively easy to play. You can't do much wrong, but in later games you realise how you can maximise your score and ultimately win.
- 3 - 7 players, depending on the expansion also 8
- From 10 years
- approx. 40 minutes if you're not playing it for the first time
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For: tactical, leisurely rulers who don't shy away from a long game
How to play: You manage one of the largest cities of the ancient world. By skilfully constructing various buildings, you will gain resources, achievements and combat units. You can also try to build a Wonder of the World. You receive seven cards in each age (three in total). You choose a card, pay the resources and construct the corresponding building on your player board. If you have too few resources, you can buy them from your neighbour. Then you pass the remaining six cards to your left or right neighbour, depending on the age. This continues until all cards have been played. At the end of each age, your military strength is assessed. When playing for the first time, I recommend that you play the actions of the first few rounds together. The game is usually played simultaneously.
Biberbande
The game is entertaining and fun. Whether on the go, with foreign-language players, with children, with drunk adults, at the end of a game night; it always fits. Beaver Gang is a simple, sophisticated card game in which you should collect as few points as possible.
- 2 - 6 players
- From 6 years
- approx. 20 minutes
For: everyone. Ideal for starting or ending an evening of games
How to play: Each player receives four cards. Place them face down in a row in front of you. You can look at and memorise the outer left and right cards once each. The game then starts: the first player draws a card from the draw pile and decides whether to keep it or discard it. If it is a card with a low value, you swap it for one of your own cards and discard the other card face up. There is always a risk, as the card you have exchanged must be discarded, even if it is better. The next player can take the discarded card or draw one from the pile. Joker cards make the game even more interesting. At the end of a game round, all cards are turned over and the numerical values of the cards are noted. The player with the fewest points wins.
Carcassonne
Together with your fellow players, you create a map with castles, monasteries and paths. The game is not overly demanding, is quick to learn, offers many possibilities and was honoured as Game of the Year 2001. I don't know of any game that has more expansions.
- 2 - 5 players, more depending on the expansion
- From 8 years
- approx. 40 minutes, longer depending on the expansion
For: nobles and all those who want to become one.
How to play: Choose a colour. Draw a tile. Build it to other tiles. Claim an area (castle, monastery, path or meadow) and collect the points. That's it. Next player. It couldn't be simpler. Ok, a little more detail: Of course, there are certain rules about how you can place the tiles. Meadow next to meadow, castle next to castle and road next to road. You then place one of your pieces on the desired square. If the square has already been claimed by another player, you can choose another square. If you complete a castle, a road or a monastery, you can immediately collect the points and your figure is available to you again. Watch out: The number of figures per player is limited. As soon as you have placed the last tile, any unfinished spaces and pawns are scored and the player with the most points wins.
The cartographer
The cartographer draws. The pictures don't have to be beautiful, but they must be recognisable. You should be able to distinguish trees from houses. Great game and quick to learn, even though it has been labelled as an expert game by the publisher. You can even play it alone if nobody has time.
- From 1 player
- From 10 years
- approx. 40 minutes
For: fans of doodling, more demanding players.
How to play: Theoretically, an infinite number of players can take part, as long as they all see the cards laid out. Everyone receives a piece of paper with a pre-printed card and a pen. The point value cards are shuffled and laid out face up. These indicate what you can use to generate additional points. Then it starts: The first card is revealed and shows a shape and type, for example a square and a forest (so you have to be able to draw trees). You now have to draw this shape and type on your paper to map a landscape. There are also monster cards: you can draw these on your neighbour's paper, which gives them minus points. Further shapes and types are revealed until a certain value has been reached. The intermediate points are then counted. A new round follows with new cards and monsters until all rounds have been played. The player with the most points wins.
The crew: travelling together to the 9th planet
You are a member of a crew that wants to find an unknown planet in 50 missions. I have already played it several times and have not yet reached the last mission. A very good game to immerse yourself in the world of co-operative games. The clear advantage of this game, which is clearly reminiscent of Jassen, is that there is no alpha player. In other words, no one who can order others around in the game. My guess is that "The Crew" could become the game of the year 2020.
- 2 - 5 players
- From 10 years
- First mission: 5 minutes
For: Astronauts who enjoy working in a team and have no problem with trick-taking games.
How to play: The game principle is similar to Jass: It's a trick-taking game with compulsory service. There are four colours and trumps, the rockets. For example, if you lay a blue card, everyone else must also lay a blue card. If no one has a blue card, another colour or a rocket may be played. A rocket beats any other card. As soon as all players have played a card, the highest card of the trick colour wins, unless it is a rocket. In addition, you can only communicate in one way: You place a card in front of you and communicate information about your cards by placing a small green tile on the card in a certain way. Clear so far? Missions come into play to make things even more difficult: missions must be completed by individual astronauts or all crew members so that you can start the next mission.
Totally clever
"Pretty clever" is really exciting right up to the last round. A dice game where you don't have to rely on luck if you have a bit of skill. That suits me with my dice luck: Risk, Monopoly and Mensch ärgere dich nicht don't suit me! "Ganz schön clever" manages the fine line between tactics and luck. It was also nominated for Connoisseur Game of the Year 2018.
- 1 - 4 players
- From 8 years
- approx. 30 minutes
For: Yatzy fans, dice enthusiasts
How to play: You receive a pre-printed sheet of paper. The number of rounds varies depending on the number of players. As the first player, you roll all the dice. You can decide which dice you want to keep from the roll. The dice with a lower number must be placed on the silver tray. Roll the remaining dice again. As soon as you have three dice, you must enter the number of eyes on your paper according to the rules. By choosing the dice skilfully, you can also trigger chain reactions or unlock jokers. This gives you more options or triggers further chain reactions. At the same time, your fellow players can select a die from the silver tray and enter it on their paper. As soon as all players have finished, it's the next player's turn. In the end, the player with the most points wins.
Santorini
One of my favourite games, which is great for two players. Build your Santorini and reach the top of the island. But your opponent wants that too. "As simple as TicTacToe, as tactical as chess" is how a fellow player once summarised the game. You have to think ahead and pay attention to what your opponent is doing. The game can also be played in teams of two, but it is best played in pairs. The expansion comes with god cards that give you additional abilities.
- 2 - 4 players
- From 8 years
- approx. 30 minutes
For: togetherness, teams of 2 or TicTacToe fans.
How to play: Let's start with the simple basic rules: You can move one of your pieces one square, even diagonally. Horizontally, you can only move one floor up or down. Then you build a building piece. You can do this on every floor. There are four floors in total: three accessible and one non-accessible dome. By building the dome, you prevent your opponent from entering the field. If you reach the top floor, you win. And that's it.
Were seven games not enough for you? In my next article, I'll recommend games for demanding players. If you can't wait, you can access the entire game range here.