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Product test

"Octopath Traveler": Beautiful JRPG that lacks a little spice

Philipp Rüegg
12.7.2018
Translation: machine translated

"Octopath Traveler" is not just for JRPG fans. Exceptional aesthetics, a challenging battle system, eight different classes with their own stories and yet the game is not entirely convincing. The Switch is the reason why I didn't give up straight away despite its shortcomings.

The agony of choice that isn't really a choice

Linear quests without big surprises

Tactical battles

Apart from questing, you spend most of your time fighting all kinds of fantasy creatures or villains. During battles, the camera zooms in on the action. At first I wondered why my characters were tiny compared to the enemies - bosses are easily five times as big. Typical Japanese, isn't it? But I quickly learnt to appreciate this design decision. The imaginative monsters and especially the stylishly staged bosses really come into their own this way.

Your characters receive experience points as they level up, which you can use to unlock active and passive skills. As there are only a handful of such skills per class, they have an even greater impact.

The characters can also be supplied with all kinds of equipment. Unfortunately, you won't see any of this in the game, only the stats increase. So the joy of new weapons and armour is limited.

Cute graphics and atmospheric sound

The background music is on a par with the graphics. It varies greatly from level to level and is wonderfully Japanese with lots of piano and string instruments. Only in the often extremely long boss battles can the sound become repetitive.

Conclusion: An eternal up and down

However, I will remain loyal to "Octopath Traveler" for a while yet. Not least because of the boss battles, which are sensationally illustrated and require tactical skill. However, I probably won't be able to suppress the creeping feeling of boredom until the end. But even without seeing the credits, it's worth giving "Octopath Traveler" a chance.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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