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Product test

«Pokémon Legends: Arceus»: here’s how the first few hours play out

Luca Fontana
31.1.2022

«Pokémon Legends: Arceus» almost became the role-playing game that fans have been hoping for for years. At least, that’s my impression after having played it for ten hours.

Nintendo wants to break new ground with «Pokémon Legends: Arceus». I’ve now got almost ten hours of gaming time under my belt – and I still don’t want to stop. That’s a good sign. So, does this mean that fans have finally got the role-playing game we’d hoped for for years?

Not quite. Frankly, that’s just throwing away too much potential.

Finally, a new story

Time travel! We’ve never seen that in Pokémon before. But what it does is provide an exciting new setting. Here’s a quick recap. Essentially, the story in the previous games was always the same. Just in different colours – one in blue, another in silver, leaf green, ruby red... you get the picture. We always used to go out into the world to catch Pokémon, finish off the criminal syndicates, outsmart our rivals and be the best at big tournaments.

Arceus starts with a mystery. Right at the beginning, it transports us back to a time when people and Pokémon didn’t live in harmony. Let me introduce the Hisui region, which was based on feudal Japan. That’s where we connect with a research team in order to explore and categorise this world as well as the Pokémon that live in it. The aim is to build the world’s first Pokédex. At least, until godlike Pokémon begin to terrorise the region.

Graphics: oh dear

Granted, the world is finally completely open and freely accessible. No more levels. No more top-down perspective. The camera rotates around the character. Even during fights I can still move freely. That’s been a dream of mine that’s been brewing ever since I played my first Pokémon game «a mere» 25 years ago. However, the Hisui world won’t be winning any beauty prizes as far as graphics go. I don’t mean that in a bad way.

Unwaveringly loyal fans might accuse me of being too strict. After all, there are different terrains: lush green meadows, picturesque beaches and snowy mountains, for instance. Except these adjectives have little to do with what you can actually see in the game. Everything seems much more pared down. A more accurate way to put it would be to say: «There are meadows, beaches and mountains.»

Full stop.

A touch of role play

It took me an hour or two to digest the graphics culture shock. But then I was rewarded with new combat and capture systems that actually make «Arceus» a very fun, light version of a role-playing game.

Alternatively, I could jump head first into the fight to weaken the Pokemon before trying to catch them. Speaking of which, instead of just deciding which Pokémon can attack first in the turn-based combat system, as was the case in the past, Tempo can now also influence whether the Pokémon can even attack two or more times in a row.

Great move, Luca.

Going through the world is a lot of fun. That’s also because researching Pokémon requires you to catch, fight, feed and develop them. You can always find out exactly what you need to do by reading the Pokédex prototype or by observing the Pokémon. All of this helps to mix things up a bit.

The only thing is, apart from «catching» and «researching», there’s not much to do. Nintendo should have changed it up a bit more and added in a touch of variety. Because the game gets too monotonous over prolonged periods.

Verdict: it’s fun but...

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I'm an outdoorsy guy and enjoy sports that push me to the limit – now that’s what I call comfort zone! But I'm also about curling up in an armchair with books about ugly intrigue and sinister kingkillers. Being an avid cinema-goer, I’ve been known to rave about film scores for hours on end. I’ve always wanted to say: «I am Groot.» 


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