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Review

"Star Wars Jedi: Survivor" tested: Makes you want to go, despite "Star Wars" frustration

Philipp Rüegg
26.4.2023
Translation: machine translated

The first part was a surprise hit - despite its rough edges. Part two polishes these off and offers a lively "Star Wars" adventure with heart - if the numerous bugs are ironed out.

I played a pre-release version for PC

Atmospheric story without depth

The game begins on Coruscant, the densely populated city-planet. Cal and his new crew are planning a raid on an Imperial senator. Things go wrong and the now somewhat older Jedi ends up on Koboh with his damaged ship. There I meet my old acquaintance Greez. In the first part, he sat in the Cockpit of my galactic speedster. Now he's behind the counter of the local cantina called Pyloons Saloon.

The dusty desert town serves as a hub from which I set off on local adventures or set my sights on the next promising planet. I can determine my own daily routine for the most part. Either I follow the main quest, for which I usually need my now repaired spaceship, or I chat to the inhabitants and ask them for local excursion tips.

Fighting, climbing, puzzling

The puzzles aren't too repetitive either. Later on, elements such as portals and wind are added, which, together with Cal's acrobatic skills, bring a breath of fresh air to the game.

More complex but more forgiving combat system

Since every enemy and every monster behaves differently, good timing is required. I won't get far without parrying. Luckily, as a Jedi, I have numerous tricks up my sleeve, such as the power throw to send enemies flying over the cliff. Or I can slow down time for a few seconds. Cal's controls are very precise and agile, so I can react quickly to new situations.

Compared to its predecessor, the battles seem a little slower. I can also afford to make a few more mistakes without having to see the radishes from below. As I haven't seen the end yet, I can't rule out the possibility that the difficulty level will change.

A Jedi has a lot to do

The trick is to choose the right units to defeat my opponent's troops. Each unit costs points and this number is limited. If I don't spend all my points, I can take them into the next round. Holotactics is entertaining and fun. My troop selection also grows with every enemy that BD-1 scans en route. There are also smaller rewards to be won.

Occasionally there are also skill upgrades as a reward, for example for bounty pucks. As in "Fallen Order", bounty hunters are after Cal. In typical role-playing game style, I turn the tables and hunt them down to collect a reward myself.

To plan my next adventure, I usually take a look at the map. It's much clearer than in the last part, but it's still not perfect. It does show what I've already discovered and which passages are still blocked. However, due to the three-dimensionality, it is sometimes difficult to recognise exactly which level something is on. There is a dotted line for navigation, but even this is not always clearly understandable.

"Jedi Survivor" has a practical fast-travel system from meditation point to meditation point. From time to time I can also ride various animals. Either to progress quickly or to overcome rough terrain.

Epic staging

My visual highlight so far is the battle in a sandstorm against an AT-ST (all-terrain scout transporter). Visibility is poor. Everything is bathed in bright red. The two-legged battle tank fires glowing projectiles at me and the sun hangs on the horizon, almost completely obscured by the storm. Epic.

Pre-release version runs very unstable

Conclusion: (Almost) an all-round successful sequel

"Star Wars: Jedi Survivor" offers nothing that I haven't already seen in other games - or its predecessor. But even a simple recipe tastes good if it's prepared properly. And Respawn Entertainment has definitely succeeded in doing that.

The mixture of fighting, climbing and puzzles ensures a pleasant flow to the game. It never gets boring or feels repetitive. Taking an arm off a mogu, a kind of yeti with horns, for the first time and then facing an even more aggressive opponent is just one of many great moments. The different fighting styles can make the controls a little complicated, but the combat always feels fair.

And the fact that I wasn't bothered by the climbing system or the many large and small puzzles is also remarkable. Thanks to Cal's growing acrobatic skills, there is enough speed in the movement that even the climbing passages feel action-packed. The environmental puzzles are also cleverer than the genre standard.

The story, on the other hand, didn't knock my socks off after 20 hours. On the other hand, Cal and his friends are a likeable bunch who give my space adventures a certain meaning.

"Star Wars: Jedi Survivor" surpasses its already excellent predecessor in every respect. Unfortunately, the current version is still as buggy as "Fallen Order". If the bugs can still be ironed out, you can look forward to an all-round fun action adventure in the "Star Wars" universe.

"Star Wars: Jedi Survivor" is available from 28 April for PC, PS5 and Xbox Series and was provided to me by EA.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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