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Product test

The PS5 on test: resolutely next-gen, despite a few shortcomings

Philipp Rüegg
19.11.2020
Translation: machine translated
Cutter: Armin Tobler

The PlayStation 5 seems to embrace its next-gen credentials more readily than the Xbox. This is partly due to the games, but mainly to the controller. But this comes at a price, and not everything works as it should.

The PS4 has won the latest console race. More than twice as many gamers have preferred Sony's console to the Xbox One over the last seven years. Will the Japanese achieve this feat again? The early signs are positive, despite a few pitfalls.

The PS5 in brief

By the way, the optical output has disappeared. You're now forced to use the HDMI 2.1 port. You can also connect controllers or external hard drives via two USB-A ports on the back of the console and one USB-A and one USB-C on the front. You'll only be able to install PS4 games on the external drive.

Big, flashy, clunky

The PS5 is big, really big. It's the kind of thing you can only understand once you have it in front of you. At 38.8 x 8 x 26 cm, it's significantly bigger than the Xbox Series X. Design-wise, it's really a matter of taste, but I like it. It's a nice change. Even if the console is destined to disappear forever from my TV cabinet after this test.

Installation and data transfer

Installation is quick and easy. Like Microsoft, Sony simplifies this process with the mobile app that comes with the new console. If you're already using the PlayStation app, simply scan the barcode and you can then apply all your settings, user accounts, etc.

The new user interface

Even further down, you'll also find information about the game and streams on Twitch or YouTube. It's much more dynamic than on the PS4, where I rarely got lost in these meanders.

The good news is that you'll no longer need to open PlayStation Store separately. It's now always just above your library. It can now be accessed directly from the icon to browse the shop. This should be available on all models.

A second tab lets you switch between games and media via the R1 key. Here you'll find apps like Disney+ or Netflix. At the top right of the screen, you'll find the Search function, settings and your profile. The new PS5 interface looks more polished and sophisticated.

The library is now clearer and more readable. There are now just four options: all games, installed games, PS Plus and PS Now, with filters for each console version. Like the shop, the library can be accessed directly from the main menu and doesn't have to be opened separately.

Besides the new design, I appreciate even more the fluidity of the new interface. You'll feel the difference from the very first clicks on the new Dual Sense controller. Navigation is very fluid and easy. You're never interrupted by load times or bugs, as you'd expect on a new console. Returning to the PS4 is very difficult.

I immediately turned off the ambient sound, which made a constant noise in the background. Very annoying and penetrating.

The redesigned in-game navigation

In-game tips

If you don't have a PS Plus subscription, too bad for you. The feature should be supported by the game. Ghost of Tsushima only shows voice chat options, for example.

Automatic presets for in-game settings

Another handy new feature: you can define default settings for all games. To do this go to the "Saved data and game/app settings" menu where you can set the difficulty level of games, the language of subtitles and games, the resolution as well as your camera preferences, for example to play in subjective or objective view.

The controller, a game changer

As was the case with the Xbox One controller or the PS3's Sixaxis, I reckon there's very little chance of games exploiting the possibilities offered by Dual Sense. Especially when it comes to multi-platform games. I fear that very few developers will bother to develop a special control for a single platform. We can keep our hopes up when it comes to Sony exclusives.

I can't wait to see games launched alongside the console, such as Bugsnax, Devil May Cry Special Edition or Demon's Souls make use of this feature.

The Dual Sense controllers once again feature integrated lighting. But this time, discreetly around the touchpad. The speaker is also back, and doesn't seem to have come straight out of the rubbish bin this time.

A microphone is integrated directly into the controller.

A microphone is built directly into the Dual Sense controllers. You can mute it using the dedicated button. So can the headphones, which you can connect either to the 3.5mm port or via USB-C. All you have to do then is press the button for a long time.

The Dual Sense's battery, at 1560mAh, is around one and a half times bigger than the Dualshock 4's 1000mAh. But that also means it's no smaller. In my test, the controller clearly lasted longer. On the other hand, games like Astros Playroom, which make particularly intensive use of haptic feedback and adaptive triggers, are more power-hungry.

The only criticism I have of the Dual Sense is the PlayStation button. It's no longer a round button like on the PS4 controllers, but one shaped like the PlayStation logo. On the one hand, it's a bit wedged between joysticks, and on the other, it's hard to activate. It looks like a poorly thought-out Kickstarter campaign. Even the Ouya had a better button. It's a shame, Sony making a mistake so close to the mark.

The games

The PS5 has around 20 games at launch, which have been developed directly for the PS5 or at least optimised for it. This includes new titles, as well as older ones. And as a PS Plus subscriber, you'll get an extra 20 PS4 games. However, you won't be able to install them all at once, as the 625GB capacity fills up fast. At a time when games easily require 70GB or more, that's simply not enough.

According to Sony, 99% of PS4 games are compatible with the PS5. For PS3 and older versions, you'll need to upgrade to the PS Now paid subscription service. In this area, the Xbox Series X/S clearly offers the best deal in terms of backwards compatibility. Like Microsoft's console, three versions of games are available on the PS5.

With games like Spider-Man: Miles Morales or Sackboy: A Big Adventure available at launch, even if they're not exclusive to the PS5, the selection looks more interesting than that of the Xbox Series X/S.

Unoptimised PS4 games.

Almost all PS4 games run on the PS5. Charge times are shorter on the latter thanks to the passing band. What's more, games can use a feature called Game Boost to deliver improved or more stable frame rates or higher quality up to UHD. Compared to the Xbox One, many other games have already been optimised for the PS4 Pro to use unlocked frame rates or dynamic resolution, which the PS5 can benefit from.

On the PS5, PS4 games automatically use the Game Boost function. The feature doesn't need to be turned on or off like the Boost mode on the PS4 Pro. In addition, PS4 games will also take advantage of some of the PS5's new user interface features.

Here are just a few examples:

** God of War **

On the PS5, Kratos fights in performance mode at 60 fps instead of 30 fps as on the PS4. The game also makes use of the controller's haptic feedback and adaptive triggers. As a result, you really feel like you're playing as Kratos, especially when he throws his axe.

** Monster Hunter World **

Visually, I couldn't detect any difference. You have the same three graphics options, resolution, refresh rate or image quality, but the game is more stable. Unlike the PS4 Pro, I didn't notice any fluctuations in refresh rate during my short test on the PS5. The game runs consistently with more frames and feels much smoother.

** Days Gone **

Days Gone also benefits from Game Boost and delivers 60 frames per second on the PS5. This makes the zombie adventure much smoother and the motorbike rides are much easier to control. Visually, I couldn't detect any difference.

** Ghost of Tsushima **

Ghost of Tsushima runs at 60fps on the PS5, while on the PS4 Pro it's limited to 30fps. Samurai Jin Sakai slices through his opponents with even greater ease. Again, this is a significant improvement on the old console.

Games optimised for the PS5

On a technical level, there's nothing to criticise about the console, as the following examples prove to us.

** Devil May Cry Special Edition ** [[image:39836331 "Left the 120 fps version, right the ray tracing."]]

Warzone currently only runs at 120fps on the Xbox Series X/S.

** Bugsnax **

** Sackboy: a big Adventure **

PS5 exclusives

The list isn't long. There are exactly two games that have been developed specifically for the PS5 and can only be played on the new console. That's two more than the Xbox Series X/S and both are very compelling.

Loading time

Thanks to bandwidth, games load faster on the PS5 than on the PS4. Unfortunately, I only had two games available to make a direct comparison with the Xbox Series X/S. Monster Hunter World loads in 21 seconds on the Series X, 38 for a save. Sometimes a little less, sometimes a little more. For Cold War the Series X takes 21 seconds to launch the game and 12 seconds to load a campaign.

Despite its advantageous performance on paper, Sony generally comes second to Microsoft's console, as various other tests have already shown.

Comparison of start-up and loading times [[table:2834]]

3D Audio

Cerny wasn't lying when he announced a revolution, I haven't ever paid attention to the sound yet, but an improvement is certainly noticeable. In Ghost of Tsushima, for example, transitions from the headset's left ear to the right as I turn are absolutely smooth and imperceptible. When 3D audio is not activated, these changes are clearly perceptible. In general, game audio fills the space better with Tempest.

Switcher or Quick Resume?

PS VR

Some VR games work a little better on the PS5. Blood and Truth has even already received an update that offers better resolution, frame rate and detail. But for games like No Man's Sky, which actually have a VR mode, it's apparently only available in the PS5 version.

Silence is golden

The PS5 is very quiet. While the PS4 Pro starts its grunts as soon as you hit the Spider-Man start menu, as if I'm feeding it Xbox games, I couldn't get a single sound out of the PS5 throughout my testing phase. Only when you insert a disc is the typical hum of the playback process audible. Otherwise, you really have to put your ear to the PS5 to know if it's working. I hope it stays that way.

Youthful flaws

This wasn't the first time downloads had been interrupted, and always without an explicit error message. Fortunately, it was enough to restart the download process.

Overview: great despite a few teething problems

If Demon's Souls and Astros Playroom are the only games exclusive to the PS5, along with Spider-Man: Miles Morales and Sackboy: A Big Adventure, there's no shortage of games that push the boundaries. I also heartily recommend Bugsnax.

But the highlight of this new console is undoubtedly the new Dual Sense controller. The vibrations Sony manages to generate are beyond the dreams, even; of sex toy manufacturers. The haptic feedback and adaptive triggers are not gimmicks, but tools at least as revolutionary as the Nintendo 64's Rumble pack.

Unfortunately, the PS5 is clouded by a few flaws that can be attributed to its young age and a few missing features. The too-small and currently non-expandable memory also worries me. Also, Call of Duty: Warzone only runs at 120fps on the Xbox Series X, a bad case of déjà vu. But the situation was reversed, with most games performing better on the PS4 than they did on the Xbox One.

This isn't enough to undermine my overall impression, however. The PS5 is a worthy successor with plenty of potential and a unique controller. But now, if you'll excuse me, I have to go catch the tube. <p

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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