

"Cyberpunk 2077" looks beautiful with path tracing - if your graphics card cooperates
As of today, "Cyberpunk 2077" is playable in the new Overdrive Mode on the PC. All light sources are rendered using ray tracing. This ensures impressive graphics splendour, but requires a lot of computing power.
Path tracing and its limitations
With rasterisation, it often happens that light shines through walls. This no longer happens with path tracing. Shadow maps are used to insert shadows during rasterisation. This costs a lot of resources and is time-consuming. Shadows are often missing as a result. This is a thing of the past with Path Tracing. In short: complete scenes are illuminated as in reality. Here is a video of what this looks like in 4K:
Nvidia calls the Overdrive Mode of "Cyberpunk 2077" a technology preview. The graphics card manufacturer worked closely with CD Projekt Red on the Overdrive Mode. This is intended to give an insight into what is possible with path tracing. The term "technology preview" also makes it clear that there is still room for improvement.
The future of graphics is resource-hungry
In an own preview, Nvidia itself demonstrates the current limitations of path tracing. With an RTX-4090 graphics card, the current top model, less than 20 frames per second (FPS) are possible in overdrive mode in 2160p resolution. In combination with the DLSS 3 AI upscaling technology, it is then around 100 FPS.
The technology preview shows that path tracing is the future. "Cyberpunk 2077" looks like a different game at certain points. What was foreshadowed with the introduction of ray tracing almost five years ago seems to have finally materialised: the step from last-gen graphics to next-gen graphics.
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