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Why the AI in "F.E.A.R." is considered a reference and which game could change that

Philipp Rüegg
4.9.2018
Translation: machine translated

Games are getting prettier, bigger and more complex. Only one thing has hardly changed in the last ten years: enemy AI. The only hope is "The Last of Us 2". Until this is released, the 13-year-old "F.E.A.R." will continue to be the reference. AI developer Jeff Orkin explains why.

The opponents are everywhere. I am outnumbered by at least 1:15. I hide behind a crate and wait for the inevitable - namely that the enemies will gradually peek out from behind their safe covers like headless chickens or come running towards me and I can pick them off one by one. This situation applies to any number of action games. Tactics or strategy? Not a chance. Artificial intelligence rarely lives up to its name.

"F.E.A.R." teaches fear in two ways

The real challenge, however, is authorship, as Jeff calls it. How do you create a satisfying reaction to what the player is doing when the game hasn't even been released yet? "You have no idea what the player is doing - and players are creative. They always do things that designers and developers would never have expected." Programming AI behaviour in such a way that it can react to the unknown is extremely difficult.

"Developers and designers tend to favour solutions that are straightforward, even if they are less efficient in the long term. Top-down solutions are more intuitive. But these solutions require developers to anticipate actions during the design process. To introduce a planning system, you need a team that really believes in the idea of spontaneous adversary behaviour and is willing to relinquish some of the control."
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Two reasons for stupid AI

A glimmer of hope

Luckily, there are exceptions. The soon-to-be-released "The Last of Us 2" will also make jaws drop graphically. However, the E3 demo showed that developer Naughty Dog has another hobbyhorse in its stable. In the post-apocalyptic zombie adventure, protagonist Ellie will have to contend with particularly clever enemies. In this respect, the first part (apart from Ellie's AI) didn't really shine and yet the game has sold millions of copies.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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