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News + Trends

“Forbes 30 under 30”: Swiss game designer among tech sector top 30

Philipp Rüegg
20.1.2017
Translation: Jessica Johnson-Ferguson

Each year, American business magazine Forbes compiles a list of the most important people in business, technology and entertainment. This year, for the first time, a Swiss game designer has made the list “30 under 30”.

Forbes is most famous for its lists of the world’s richest or most powerful people and biggest companies. Bill Gates, Angela Merkel and Beyoncé are just a few who have made the ranking. In addition, the magazine awards young people in particular in categories such as technology.

How do you become one of the most important people in the tech business?

How do you get nominated?

You can either nominate yourself or be nominated by a third party. The jury has the final word.

What do you hope to gain from this? Recognition? New contacts?

In any case, it’s great whenever a Swiss gaming project gets international recognition. Be it in terms of credibility or regarding Swiss politics. We can build on acknowledged achievements.

You’re one of the most active people in the Swiss game scene. What drives you?

Philomena is currently working on the final release of "Niche".

The local game scene is obviously very close to your heart. How are you helping it grow?

Recently, I’ve been focussing more on compiling a list off all Swiss game studios – how they are financed, what kind of games they produce, etc. The aim is to create a really good overview. There is major lack of data about the Swiss scene. Not least, this data is needed to communicate with politicians, to present them with something tangible.

Fantasy Basel, Ludicious and Zurich Game Show, a new game festival coming up in autumn. Would you say something’s cooking in Switzerland?

Absolutely. Just take a look at the number of new companies and how many of them survive. Plus, many studios are not only producing one successful game but also great successors. Society is also becoming increasingly accepting of the whole scene. We’re on the right track.

Apart from “Farming simulator” or “Train Fever”, Switzerland is not producing any noteworthy international successes. How come?

"Farming simulator" is the most successful Swiss game series by far.

Many studios spawned by ZHdK primarily have an artistic approach. So in order for studios to make long-term survival plans, it would make sense to cooperate with business students right from the very start. This would probably also entail tackling other projects.

My guess is that lucrative branches, such as banking and IT, are devouring specialists in Switzerland. Sweden, for example, does not seem to have this problem; instead, they have really big companies like DICE etc.

We simply don’t have enough expertise or places for students to go after graduating. Although this is gradually changing, there are no publishers who take people under their wing and push things forward.

And whenever a successful studio does pop up, they generally turn to a foreign publisher and leave the country. We need anchors to stop everybody from flying away like balloons.

Thanks to "Niche", the studio's future is secured for at least two years.

When it comes to games, you’ve also got to distinguish between a studio's personal projects and customer projects. Compared to other countries, it’s well worth taking on contract work in Switzerland. This often leads to the former getting the jobs.

Very few Swiss studios solely work on their own projects and customer projects will always be first priority. On the downside, this will slow down your own projects. But there are more and more jobs out there. The numbers have really shot up in the last three years. You might be asked to work on a project that sounds cool and also pays well. Personally, I’d think twice about turning down every job.

What are your thoughts on how things will develop in the next few years?

Companies like Urban Games will continue to grow and probably go down the AAA road (synonymous with large studios). I hope we will see some more large productions soon but I also love the fact that there are many small creators out there working on cool things.

"Transport Fever" is the successor of "Train Fever" developed by Urban Games based in Schaffhausen.

So you could say it wouldn’t be of much use if a big company like Migros supported the game sector with a generous grant because nobody really knows about publishing?

Money would definitely help. The amounts put into the game industry at the moment are still very meagre even though it would be money well invested. However, if things don’t start improving soon, I wonder if we can still catch up with countries like Finland etc.

On an international level, tiny teams consisting of two, three or five developers regularly achieve success. Naturally, that goes hand in hand with a financial risk. Could it be that we Swiss are just too spoilt?

You have a point there. My business partner used to be a programmer who earned really good money. So quitting his day job was a very tough decision for him to make.

Philomena shares an office at Escher-Wyss-Platz with other indie game developers.

Have you always been a gamer?

But even then I had never even heard of the ZHdK. Going to university was never really a thing in my family. It wasn’t an option. It was a friend who told me that you could not only study art at the ZHdK but also games. I was like: “whaaaat?!”. I went to their information day and worked three years towards the entrance exam. After that, I was happy.

When she’s not busy working on new games, she’s trying to find ways of putting Switzerland on the international map – like here at the European Indie Game Days in Paris.

What are you currently working on?

A sequel for PC might be an option or maybe something totally different. I’d also like to experiment with toys – little surprise egg figurines. After all, “Niche” does features characters that consist of several parts and these could also be combined if they existed as toys. Maybe also with Kickstarter. Let’s see if anyone’s interested. And if not, I’ll probably still go ahead with it. You see, there’s the indie affliction for you again (laughs).

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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